Paid Resource
Dynamic, optimized FiveM store robbery system
cu_storerobbery is a flexible FiveM store robbery system with synchronized robbery states, cooldown control, police requirements, configurable rewards, and clean setup through config files. Built for modern RP servers and easy to extend for custom gameplay.
$30.00
one-time · escrow protected
What you get
🏪
Multiple Store Support
Support for multiple robbery locations with per-store settings for registers, safes, robbery timing, and payouts.
🚓
Police & Cooldown Logic
Configurable online police requirements, global and per-store cooldowns, anti-spam logic, and abuse protection.
💰
Flexible Rewards
Reward system with clean/dirty money, items, rare-drop chances, payout limits, and economy-friendly balancing.
⚡
Optimized Sync
Optimized client/server flow with reliable synchronization of robbery progress, lock states, and resets under high player load.
Included
- ✓ Full store robbery gameplay flow (registers, safes, staged progress)
- ✓ Police requirement and cooldown configuration
- ✓ Flexible rewards and drop-chance setup
- ✓ Configurable robbery points, timers, and notifications
- ✓ Framework integration (ESX / QBCore / Qbox / Ox-ready)
- ✓ Installation and configuration documentation
ESX Qbox Ox ND ox_target export qtarget compat Robbery Store Creator
Details
| Frameworks | ESX, Qbox, Ox, ND |
| Robbery Points | Config-based, unlimited |
| Police Requirement | Min cops + custom checks |
| Cooldowns | Global + per-store |
| Rewards | Money, items, rare drops |
| Docs | docs.code-rp.online |
FAQ
How does a robbery start?
The player interacts with a configured robbery point (register or safe). The script validates requirements, starts the robbery sequence, and synchronizes state for all relevant players.
Can I balance it for my server economy?
Yes. You can configure payouts, item rewards, drop chances, cooldowns, police requirements, and robbery durations directly in config files.
Is documentation included?
Yes. Documentation covers installation, configuration, integration notes, and practical examples for live RP servers.